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Features
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Added SaveList diagnostics to dump command
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Added in game bug reporter (F7)
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Added grass.displace (1|0)
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Added network cache (better server performance)
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Added bullet ricochet sounds
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Added small stash dig sound
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Added building upgrade sounds
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Added large wood gate sounds
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Added prefab preprocessing step to loading screen (prefabwarmup 1|0)
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Added mesh batching to pumpjack and quarry
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Added diagnostics to server spawn handler report
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Added socket mod names to the socket placement fail messages
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Added test radiation zone to CraggyIsland
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Added seasonal lanterns
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Added shadow settings to options menu
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Improvements
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Rivers match ocean
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Fogged rivers and lakes
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Reduced the likelyhood of being kicked by VAC timeouts
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Improved SQLite performance
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Improved AI performance, allocations
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New construction sounds
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New melee cloth impact sounds
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New melee grass impact sounds
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Salvaged icepick deploy sound polish pass
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Super distant gunshot sound polish pass
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Rock sound doesn’t sound as much like a landslide
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New survey charge sounds
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Console text only refreshes if the console is visible
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Console receives messages that have been logged before it has been opened
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Ambient sounds load in a background thread
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LOD grid no longer logs errors when objects move their cell
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Switched building colliders to the new, more accurate collision system
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Enabled server side collider batching by default
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Switched server side line of sight / distance checks to the entity API
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Updated EAC
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Invalidate network cache properly when looting
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server.save ccommand does a clean save (skips caching)
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Server shutdown saves skip caching
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Moved F2 options menu to main menu
handyman
Fixed
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Fixed phantom playermodels
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Fixed NRE when using give commands
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Fixed EAC errors
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Fixed pool sometimes not setting recycled pointer to null
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Fixed doors not shutting clientside on first use
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Fixed random “Look rotation viewing vector is zero” warnings
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Fixed DDraw shader (old one was deprecated in Unity 5.2)
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Fixed foundation pickaxe exploit
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Fixed rocket and grenade damage against structures
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Fixed mining quarry / pump jack sounds not turning off properly
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Fixed mining quarry / pump jack sound pitch modifiers not being applied
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Fixed radiation overlay never stopping its most recent sound
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Fixed barricade / spikes / compound wall damage trigger effects
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Fixed barricade placement on terrain being a pain in the ass
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Fixed lantern sound errors
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Fixed lantern spawning in the lit state
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Fixed various sound issues when using prefab pooling
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Fixed various sound issues related to voice limiting
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Fixed grass hovering slightly above ground
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Fixed forest grass texture stretching
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Fixed supply signal effect instantiation errors
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Fixed sound template serialization errors
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Fixed various inaccurate building deploy volumes
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Fixed building part rotation exploits
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Fixed foundation cupboard exploits
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Fixed server side batched colliders not refreshing after building part rotation
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Fixed client not updating building block grades / protection properties locally
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Fixed various building stability weirdnesses
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Fixed furnace light shadows not fading out
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Fixed potential NREs in server RPCs
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Fixed trees being impossible to gather from if not standing at their base
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Fixed certain situations that could spawn incorrect decals / particles
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Fixed server DDOS by creating RPC errors
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Fixed stability not always updating when placing new blocks
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Fixed UI disappearing after pressing F4 or F9
