Размер шрифта
Цвет фона и шрифта
Изображения
Озвучивание текста
Обычная версия сайта
Rustpride - Vanilla сервера RUST
Статус сервера: Online
Тип сервера: Vanilla
connect s1.rustpride.com
Техническая поддержка
Главная
О сервере
  • О сервере
  • История
Правила
Новости
Галерея
Статьи
Rustpride - Vanilla сервера RUST
Статус сервера: Online
Тип сервера: Vanilla
connect s1.rustpride.com
Главная
О сервере
  • О сервере
  • История
Правила
Новости
Галерея
Статьи
    Rustpride - Vanilla сервера RUST
    Главная
    О сервере
    • О сервере
    • История
    Правила
    Новости
    Галерея
    Статьи
      Rustpride - Vanilla сервера RUST
      Rustpride - Vanilla сервера RUST
      • Главная
      • О сервере
        • О сервере
        • О сервере
        • История
      • Правила
      • Новости
      • Галерея
      • Статьи

      Update!

      Главная
      —
      Новости
      —Update!
      Update!
      Rust Devblog
      16.10.2015
      Important: the F2 menu options have moved to the main menu.
      thumb_up 1
      thumb_down 1
      Patch Name Update!
      Changelist Title Changelog
      date_range Friday, October 16, 2015
      add_circle

      Features

      • •
        Added SaveList diagnostics to dump command
      • •
        Added in game bug reporter (F7)
      • •
        Added grass.displace (1|0)
      • •
        Added network cache (better server performance)
      • •
        Added bullet ricochet sounds
      • •
        Added small stash dig sound
      • •
        Added building upgrade sounds
      • •
        Added large wood gate sounds
      • •
        Added prefab preprocessing step to loading screen (prefabwarmup 1|0)
      • •
        Added mesh batching to pumpjack and quarry
      • •
        Added diagnostics to server spawn handler report
      • •
        Added socket mod names to the socket placement fail messages
      • •
        Added test radiation zone to CraggyIsland
      • •
        Added seasonal lanterns
      • •
        Added shadow settings to options menu
      arrow_circle_up

      Improvements

      • •
        Rivers match ocean
      • •
        Fogged rivers and lakes
      • •
        Reduced the likelyhood of being kicked by VAC timeouts
      • •
        Improved SQLite performance
      • •
        Improved AI performance, allocations
      • •
        New construction sounds
      • •
        New melee cloth impact sounds
      • •
        New melee grass impact sounds
      • •
        Salvaged icepick deploy sound polish pass
      • •
        Super distant gunshot sound polish pass
      • •
        Rock sound doesn’t sound as much like a landslide
      • •
        New survey charge sounds
      • •
        Console text only refreshes if the console is visible
      • •
        Console receives messages that have been logged before it has been opened
      • •
        Ambient sounds load in a background thread
      • •
        LOD grid no longer logs errors when objects move their cell
      • •
        Switched building colliders to the new, more accurate collision system
      • •
        Enabled server side collider batching by default
      • •
        Switched server side line of sight / distance checks to the entity API
      • •
        Updated EAC
      • •
        Invalidate network cache properly when looting
      • •
        server.save ccommand does a clean save (skips caching)
      • •
        Server shutdown saves skip caching
      • •
        Moved F2 options menu to main menu
      handyman

      Fixed

      • •
        Fixed phantom playermodels
      • •
        Fixed NRE when using give commands
      • •
        Fixed EAC errors
      • •
        Fixed pool sometimes not setting recycled pointer to null
      • •
        Fixed doors not shutting clientside on first use
      • •
        Fixed random “Look rotation viewing vector is zero” warnings
      • •
        Fixed DDraw shader (old one was deprecated in Unity 5.2)
      • •
        Fixed foundation pickaxe exploit
      • •
        Fixed rocket and grenade damage against structures
      • •
        Fixed mining quarry / pump jack sounds not turning off properly
      • •
        Fixed mining quarry / pump jack sound pitch modifiers not being applied
      • •
        Fixed radiation overlay never stopping its most recent sound
      • •
        Fixed barricade / spikes / compound wall damage trigger effects
      • •
        Fixed barricade placement on terrain being a pain in the ass
      • •
        Fixed lantern sound errors
      • •
        Fixed lantern spawning in the lit state
      • •
        Fixed various sound issues when using prefab pooling
      • •
        Fixed various sound issues related to voice limiting
      • •
        Fixed grass hovering slightly above ground
      • •
        Fixed forest grass texture stretching
      • •
        Fixed supply signal effect instantiation errors
      • •
        Fixed sound template serialization errors
      • •
        Fixed various inaccurate building deploy volumes
      • •
        Fixed building part rotation exploits
      • •
        Fixed foundation cupboard exploits
      • •
        Fixed server side batched colliders not refreshing after building part rotation
      • •
        Fixed client not updating building block grades / protection properties locally
      • •
        Fixed various building stability weirdnesses
      • •
        Fixed furnace light shadows not fading out
      • •
        Fixed potential NREs in server RPCs
      • •
        Fixed trees being impossible to gather from if not standing at their base
      • •
        Fixed certain situations that could spawn incorrect decals / particles
      • •
        Fixed server DDOS by creating RPC errors
      • •
        Fixed stability not always updating when placing new blocks
      • •
        Fixed UI disappearing after pressing F4 or F9
      Назад к списку
      Главная
      О сервере
      Правила
      Новости
      Галерея
      Статьи
      Подписаться на рассылку
      © 2026 Игровые сервера РАСТ | РАСТ ПРАЙД

      logo-outline.png
      Политика конфиденциальности