
- Consumes 1 power
- Available at the Tier 2 Workbench
- Craftable for 100 Metal Fragments

The GCO attachment works on the following weapons: Thompson, SAR, SAP, M92, M39 and the Custom SMG.

- Default blueprint
- Crafting cost: 10 cloth for 2 pieces of wallpaper
- Includes 'Vintage' default skin in 4 colours - blue, red, green and yellow

Wallpaper Starter Pack

- Clouds
- Yellow Stripe
- Blue Diamond
- Fleur (3 variants)
- Retro (3 variants)
- Subway (2 variants)
- Geometric (2 variants)
- Polka Dots (3 variants)
- Wainscotting (3 variants)
- Venetian Plaster (3 variants)





- Tree marker colours
- Health Bar colour
- Hunger Bar colour
- Hydration Bar colour
- Team Name tag colour
- Enemy Name tag colour
- Ally Name tag colour (eg. marked friendly in the contacts system)
- Monument blocked colour (the new radius that appears when building close to a monument)
- Mushroom colour



- client.errortoasts_in_chat
- Most of the UI screens are now displaying right-to-left languages correctly
- Many screens with truncated texts have been fixed
- Unlocalized texts have been addressed






The world update will be released on October 3rd.
How to access
- On Steam download Rust - Staging Branch
- Right-click Rust - Staging Branch on your Steam library, and select Properties
- Navigate to "Betas" tab
- Next to "Beta Participation" select "aux02 - upandcoming"
- Steam will begin to download and apply the update
- Open Rust - Staging Branch via Steam and play
How to give feedback
Mappers
We'll post updates on the exact changes in community mapping Discords and our social media closer to release.

This Tuesday, tune in from 8PM BST // 3PM EST as *20* teams of 5 battle it out for up to $1000 per player for the winning team, from a $50,000 prize pool! With a 20x gather rate and teams only being allowed one base and one Tool Cupboard at a time, players need to score points with kills, by controlling hard points, or by destroying enemy Tool Cupboards and more!
The teams feature a range of PvP community favourites, as well as creators from our recent Home-Brewed event, and more! For the full list of teams and rules head here.
Heads up:
The exclusive hoodie and pants Twitch Drops for the Twitch Rivals stream will only be live for roughly 5 hours on Tuesday the 10th of September, on the Twitch Rivals official channel.
The rest of the Twitch Drops will be available from the start of the event until Sunday 15th.
And remember - Facepunch will never DM you about Twitch Drops or giveaways. Beware of any fake websites and scams!

And now, we've officially partnered with Wellipets to unite both the digital and physical world - An IRL Frog Wellington Boot in original Rust colours (one green, one black), and an exclusive in-game Frog Boot Helmet if you buy the Rust edition of the boots.



Executed in black and Batrachian green and contrasted with their hallmark yellow eyes, these wellington boots boast a distinctive colour combination, both as a legacy Rust item, and now a real, practical but fashionable item.
They feature a ladder grip outsole to provide improved traction during wet weather and are decorated with hand painted details at the logo and mouth.
Every physical pair comes with a key to unlock the new in-game item, once shipped. The boots are expected to start shipping at the end of November.
- Pool.Free<T> where T : Pool.IPooled or a couple collections with T : IPooled. Calls Clear() and optionally returns each element back to Pool
- Pool.FreeUnmanaged<T> where T is a collection of non-IPooled-implementing types. Calls Clear() or an equivalent
- Pool.FreeUnsafe<T> for any T, just returns it back to pool
- Pool.GetList - obsolete
- Pool.FreeList - obsolete
- Pool.FreeListAndItems - obsolete
- Pool.FreeMemoryStream - obsolete
- Pool.ClearList - obsolete
- Pool.FreeDynamic - removed
Features
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Added Digital Clock
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Added Wallpaper
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New Colour Blind Accessibility Options
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Re-enabled underground network layer
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GCO Weapon attachment
Improvements
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Reworked all effects on the Patrol Helicopter and its weapons
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Typing “quit grass” into the console will no longer quit the game, the command needs to be “quit” exactly
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Implemented community UI PR #63 - Improved countdown formats (thanks DezLife)
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Resized the Tutorial Button in the Main Menu
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Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
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Added input fields to the skin workshop item editor sliders, so you can type in values directly
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A ton of localization improvements: right-to-left languages support, less truncated strings, and more screens translated
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Improved building error messages clarity, added new detailed errors
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Added error messages when failing to deploy the tin can alarm wire
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Added a game tip explaining how to wire the tin can alarm
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Dynamic vendor pricing now updates every 3 hours on monthly servers, 2 hours on biweekly and 1 hour on weekly
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New convar for hiding clouds: 'global.disable_clouds'
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'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before)
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Added 'refillvitalsall' command to refill the vitals of all players and bots active on the server
Fixed
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Fixed a case where switching HLOD convars would result in monument geometry not rendering
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Fixed horses and ladders not parenting to the swing bridge at Harbor monuments, allowing access to the Cargo Ship
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Fixed car parts loot container sometimes spawning underground on junkpiles
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Added “server.uselegacyworkbenchinteraction” that enables the old Workbench UI (for mod backwards compatibility)
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Fixed case where Bradley’s name/image would appear incorrectly on the death screen
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Fixed right clicking pings on the map would delete random map markers, now deletes the pings
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Fixed being able to dance while mounted
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Removed a large invisible collider behind the interior ladder at Dome
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Fixed game tips and chat being obscured by binoculars
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Fixed being able to reskin doors on armoured Hot Air Balloons, allowing locks to be placed
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Picking up a door with a door controller attached now gives you back the door controller
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Added two new prefabs for map makers to allow barricades in custom monuments
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Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
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Fixed stackable items with a different skin being merged together when dropped on the ground, losing their skin properties
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Fixed player names being leaked in streamer mode by the message showing "You cannot assign (name) a bag, they have reached their bag limit!"
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Fixed Tin Can Alarm wire being deployable on terrain holes
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Fixed IO hose grey missing material
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Fixed some issues with train wagon uncoupling, this should behave much more reliably now
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Fixed loot train wagon coupling points not always visually pointing towards the other coupling
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Fixed a minor lighting bug on procedural roads
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Fixed Pedal Trike behaving strangely sometimes, tipping over easily
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Fixed small dropped items like cassette tapes stalling the Hot Air Balloon
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Fixed some problems with Motorbike Sidecar collisions
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Fixed Helicopter gunner being able to shoot themselves if the helicopter gun was fired while the helicopter was flying backwards at high speed. This was caused by a delay between the vehilce's position and the player collider's position that's now fixed
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Fixed cabin debris in the locomotive not using LODs correctly
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Fixed Motorbike speedometer not showing speed when reversing
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Fixed NPC vending machines not counting blueprint versions of objects correctly
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Fixed Travelling Vendor killing sleepers at the side of the road
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Patrol Helicopter now flies at 30m above whatever terrain height is below it (rather than fixed 30m)
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Patrol Helicopter death state will no longer happily clip into ground
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Nametags are now re-enabled when leaving a demo
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Fixed refillvitals command showing a water damage indicator on screen when used
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Fixed barricades deployable in Underwater Labs
