


This change will also cause the rustles made in hot air balloon tarps to be audible to players nearby, and operates in the same way as the bushes.
- Ziplines will now pick the furthest possible destination instead of the closest
- We’ve increased the maximum length a zipline can run from 150m to 185m
- Ziplines can now terminate at a higher point on the powerline structure and will pick these higher destinations when possible, reducing the amount of climbing required to continue the zipline.
- You can no longer get dismounted by trees when on a zipline. We already had several systems in place to prevent trees spawning in zipline paths, but it still happened very rarely.
- Price changes now operate in real time rather than based on in-game time. This should be more understandable and will work correctly on servers that manipulate in-game time.
- Price changes now take place every 5 real time hours. Last month the prices changed every 15 minutes in real time by default, so this will make the prices change much more slowly.
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August 8th - August 18th, 2024
Features
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Tin Can Alarm
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Shockbyte Tool Cupboard skin
Improvements
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Bikes/Snowmobiles can now be driven onto the cargo containers and moved onto the cargo ship
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Bikes/Snowmobiles will now be able to go down elevators. This includes monument and player created elevators
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Travelling vendor speed increase. Adjustable by travellingvendor.max_speed
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'refillvitals' now removes and prevents bleed
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Ammo stored on weapons is now viewable in the tooltip similar to how attachments are displayed
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Items will now sink slowly in water and emit bubbles
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Dynamic vendor pricing is now calculated in real time, defaults to every 5 hours
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Ziplines show now travel further and will terminate at higher destinations when possible
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Can no longer be killed by colliding with a tree while ziplining
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The number text on item pickups should be larger when when picking up items with short names
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Implemented PR #56 on community UI - Improved countdown features (thanks to Kulltero)
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Last code entered into code locks is now saved across restarts
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Player movement is no longer blocked by Storage Adaptors
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Trains can break through barricades that are deployed too close to the tracks
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Motorbike sidecars now control essentially the same as standard bikes, instead of feeling more sluggish
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Motorbikes can now perform a faster turn while holding the Crouch key
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Motorbike sidecar feels less jittery
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Improved the feel of reversing on a bike
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Improved wire slack controls, reducing accidental unwanted wire slack changes
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Optimized deployable flasher lights
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Added the option to turn off the blood on screen effect (Settings > Image Effects > Hurt)
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Added effects.hurtoverleyapplylighting convar, prevents the blood on screen effect from getting affected by lighting
Fixed
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Travelling vendors lights now come on at night, and stay off during the day
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Pagers in horses saddlebags no longer activate when you get on a horse
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Getting on top of a junkpile doesn't kick you for flyhack anymore
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Shelter/bag limit popup only shows after the building checks are done should they pass
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Patrol helicopter now does appropriate checks during orbital strafing, ensuring napalm rockets are used when they should be
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Travelling vendor now detects people on the bonnet correctly. Preventing an endless AFK zone
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Travelling vendor now plays the correct sound when you buy from it
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Patched memory leak from occurring when vending machines tried to be refilled
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Prevent console log spam when cargo ship is docking
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Fixed a walkway with incorrect collision resulting in blocked bullets (affected Dome and Junkyard mostly)
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Fixed a pillar at power substations and trainyard using an incorrect shadow caster
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Fixed not being able to use sprays from the Spray Can on Shipping Container walls
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Fixed being able to clip into the Cargo Ship by sleeping or swimming in the Harbor canal
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Fixed “Tackle the Day” quest soft locking if player inventory was full
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Fixed being able to destroy vehicles by pushing them into a double doorway and placing down a door
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Fixed being kicked for packet flooding when standing in range of specific deployables (couches/beds mostly) and looking at an IO entity while holding the wire tool at high framerates
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Fixed being able to mount Attack Helicopters through a solid surface via the rotors
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Boogie Boards will no longer accelerate forwards automatically when placed in the ocean
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Fixed some search lights in monuments rotated around the wrong way
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Fixed incorrect static barrel colours at Small Oil Rig
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Fixed F1 UGC admin panel not working
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Fixed being kicked when unloading exactly 128 or 256 bullets from a Minigun
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Fixed bikes slowly falling over when sleeping on a moving cargo ship
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Fixed motorbike headlight icon z-fighting
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Fixed train wagons occasionally spawning close enough to the main line that a train couldn't fit past
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Fixed player being left holding cards if they get kicked from a card table in a certain situation
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Fixed all helicopters playing the new rocks particle effect constantly
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Fixed horses not being able to pass through terrain holes. Horses can now enter train tunnels etc
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Fixed seismic sensor vibration level not reset when unpowered
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Fixed IO counter showing 1 by default instead of 0
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Fixed NPC conversation staying open when leaving the area
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Fixed an exploit allowing your dead body's head to clip through constructions
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The death screen can now only fade in once, fixing the escape spam to see what is going on around your dead body
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Fixed a case where a players inventory could be incorrectly locked when rapidly switching between gestures
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Fixed barricades not deployable around caves
Removed
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Travelling vendor no longer has infinite stock. Stock now refills every 1/3rd of the vendors lifetime (10 minutes)
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Light vehicles like bikes can no longer push trains



