
As part of this update we also updated the normal version. The last time we compiled it was March 18th in an old version of Unity. It turned out that there were some compatibility problems with the latest version of Unity which took a couple of days to fix.
Holo Sight
The Holosight was broke. The viewmodels in the legacy version are really insanely hacked together, so it's probably not a big suprise to find that something happened in Unity in the last few months that would break that hack. It seems to have broken the way we were faking transparency. Helk came up with a quick and dirty fix for us though.. the holosight is actually geometry now instead of a texture.Dusk and Dawn Lag
The most notable bug was the huge amounts of lag experienced at dusk and dawn. This was caused by turning a bunch of sounds off and turning another bunch of sounds on. Something happened between Unity versions that made this a big deal. The fix was found by Helk, which was to turn off compression for the sounds.Missing Servers
Servers went missing from the server list. This was on purpose. People were being stupid adding colour tags and giant unicode hands to their server names. If a server started with weird characters, or had colour tags, or had giant unicode hands - it stopped being listed.
I've been working with Bill on moving all the UI over to HTML. I originally budgeted a couple of days for this. I was way off.
That said, making this stuff in HTML allows us to work a hundred times faster than any other way of doing this. There's still a few things to make functional, but I'd expect by this time next week to have everything replaced and working.
Andre has been looking at billboards. Unity's billboard system requires you to place trees with the terrain tools - since our trees grow dynamically we generally try to avoid that. Furthermore, Unity billboards don't support smooth transitions by fading billboards in.
Dan texture'd that spear he made last week
Minh animated the projectile launcher
And a bIG DIRTY FUCKING WOLF!!!
Alex has entered the fourth week of renaming the bones on the rig for me.
We're being quite slow getting 'new' things in game while we sort out the fundamentals. Hopefully once these fundamentals are sorted out we'll have more time to add the new items and ai that the artists have been working on.
I'm hoping that we're making the experimental version more accessible. Our goal isn't to get it up to a certain level and then force it on everyone, our goal is to tempt people away from the legacy version naturally by being better.
You can comment on this post in our forums here.







