You'll now find train entrances scattered across the world, typically you'll find entrances next to existing monuments. Upon the first inspection, they may not appear to be anything special but after venturing inside deep below the terrain, you'll now find a vast rail network with drivable workcarts.
When entering the train entrances you'll notice the huge spiral staircases penetrating deep into the terrain, central to the stairs you'll find a much quicker, but perhaps less safe elevator shaft.

Everything in Rust wants you dead, these tunnels are no exception. Upon reaching the bottom of the shafts you'll encounter some not so friendly tunnel dwellers. From this point forward you'll likely encounter many more dwellers if you decide to continue exploring.

With risk comes reward, while the dwellers may be unwelcoming the loot they protect could well worth the risk.
After exploring the shafts and tunnels you'll finally be standing at the rail platform. On each platform, you'll encounter more dwellers but increasingly better loot.
At the end of each platform, you'll find a driveable workcart.
Consider this a first pass of a new dungeon system. Everything here is procedurally generated and we plan to add new track segments, bespoke entrances at each monument, puzzles, new NPCs, and eventually use this system to procedurally generate the cave network.
When entering the train entrances you'll notice the huge spiral staircases penetrating deep into the terrain, central to the stairs you'll find a much quicker, but perhaps less safe elevator shaft.


Each station of the Freight Transit Line will have two workcarts facing opposite directions. Running on Low Grade Fuel, these can be used to rapidly traverse the map. There are 6 throttle settings (3 forward and 3 reverse) and the vehicle will remain in operation even after you depart the cabin.
Test your luck with 3 new Slot Machines in the gambling room of Bandit Town. To operate the Slot Machine you need to mount it and then deposit Scrap to start betting.
Each bet is 2 Scrap and the payouts range anywhere from 20 to 1500 Scrap. Be sure to grab your winnings and any unused betting Scrap before leaving. Good luck!
As I'm sure many people are aware, there are quite a few issues with the server browser. You will likely never be able to see every Rust server out there due to the how Steam implements this functionality, but it can be improved. I made a few internal changes to the server browser to improve discoverability of servers:
-
Empty servers are now hidden by default
- Unless you're on the official, friends, history, or favorites tabs (they will always be shown here)
- Note: This means you will need to enable showing empty servers sometimes
- The "Show Empty" filter will now apply filtering within Steam
- This means when "Show Empty" is off you should see no empty servers and see more of them
- Toggling the "Show Empty" filter will force a refresh of the community and modded tabs
Whilst looking through the server profiles recently, I noticed that certain entities were updating and sending data more than they needed to. Two of the biggest offenders were entities with buoyancy (boats) and horses. Now we try our best to not update them if there aren't any players around or they aren't in use.
Combining these fixes with some fixes that Jarryd made with entity flag networking, servers should handle more players a bit better both in terms of CPU and bandwidth usage.
Check out the changelog for more changes.
Starting from today till March 11th Twitch drops are enabled for Rust Twitch streamers. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers.
We've teamed up with blooprint, Ricoy, Bnans, Willjum, deathwingua, Shroud, Swales, iRiskpvp, albin, r00t, Vice Versa Gaming and TwinkleCave to bring you special unique drops which can only be earned by watching their channels.
Learn more at twitch.facepunch.com.
Learn more at twitch.facepunch.com.
add_circle
Features
-
•
Added Rail Network
-
•
Added Rail Monument
-
•
Added Workcart
-
•
Added Slot Machines to Bandit Town
arrow_circle_up
Improvements
-
•
Jackhammer viewmodel - Added admire anim
-
•
Jackhammer 3p - Updated pose and anims
-
•
Sheet Metal Gloves Skinnable
-
•
Vending machines at different heights will now group together on the map
-
•
Marketplace now charges a flat fee for delivery instead of per quantity
-
•
Improved server and network performance for Boats
-
•
Removed radiation from road side substations
-
•
Holding RF Transmitter no longer flags the player as hostile
-
•
Allow small box placement under mixing table
-
•
Stricter large swimming pool volumes
-
•
Reduced Gong crafting cost
-
•
Smoother horse movement when traversing bumpy terrain
-
•
All puzzle room loot is destroyed before respawning - no half looted boxs
handyman
Fixed
-
•
Thompson viewmodel - Fixed finger clipping on admire anim
-
•
Bow viewmodel - Fixed thumb clipping through glove meshes
-
•
Bow 3p - fix for incorrect arrow material, updated arrow model
-
•
Medical syringe viewmodel - Fixed floating elements during anims
-
•
Fixed sometimes not being able to throw Mace
-
•
Fixed missing downloadable workshop meshes for Jackhammer
-
•
Fixed bandage and syringe 3rd person animations not playing when using these items on another player
-
•
Fixed item spend notifications not appearing (while repairing, building and upgrading)
-
•
Fixed Dropbox deployment difficulty on stone walls
-
•
Fixed heavy helmet overlay covering chat UI
-
•
Fixed RFBroadcaster stackable
-
•
Fixed wind generator volume prevent building and deploy volume mismatches causing confusing behaviour
-
•
Fixed fridge excessively large prevent building volume
-
•
Fixed XL neon signs blocking windows
-
•
Fixed heavily charged batteries displaying incorrect time remaining (used 12h format)
-
•
Fixed constant RF spam at oil rig
-
•
Fixed jacket using the red jacket skin by default. Jacket is now dark grey like its icon. Red skin still works as intended.
-
•
Updated metal shop front icon to match the current model
error
Known Issues
-
•
Known issue - clipping under terrain inside safezone causes the client to become stuck within safezone, we'll fix ASAP
