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Rustpride - Vanilla сервера RUST
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Rustpride - Vanilla сервера RUST
Статус сервера: Online
Тип сервера: Vanilla
connect s1.rustpride.com
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    Rustpride - Vanilla сервера RUST
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      Rustpride - Vanilla сервера RUST
      Rustpride - Vanilla сервера RUST
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      6th Feb Update

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      Новости
      —6th Feb Update
      Rust Devblog
      06.02.2014
      Wildlife Was Improved
      • no longer exploitable by walking backwards
      • fears hostile wildlife
      • reacts to gunshots
      • hostile wildlife retreats if it cannot find a path to you
      • wildlife should not jump up and switch to random angles anymore
      • removed white wolf
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      Zombies Were Removed
      Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in - the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revvvealed.
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      Other Changes
      • fixed bugs with the level (such as rocks intersecting buildings)
      • the ‘oil tank’ area has been modified with cover
      • workbenches make you craft faster when standing next to them
      • added new player animations
      • improved melee attack animations
      • added locked backpacks and lockpicks test ( off by default )
        • when you die your backpack is locked for everyone else but you for a time
        • someone else can use a lockpick tool to bypass this time
        • lockpick tools are a default blueprint
        • you can’t use lockpicks on doors
        • the amount of time the backpack is locked for is per-server and can be set with the command player.backpackLockTime seconds
        • can be turned off by setting player.backpackLockTime to 0
      • footstep sounds will never play the same sound as the one previously played
      • grass textures have been improved
        Known Issues
      • there are a small number of areas with what seems like invisible walls
      • there are one or two rocks without collision
      • there used to be  about 200 wolves in one area of the map, we fixed it, though.
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      Resource Objects Were Improved
      • added new models for wood & stone resources
      • wood & stone resources change model to indicate their quantity
      • added another stone resource - contains mostly stone
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