Information
- fixed airdrops - they will now spawn around noon daily!
- fixed foundations destroying immediately upon placement and other issues where things would decay too quickly
- fixed armor exploit where broken armor would not unequip if your inventory was full - you'll just drop it now if it can't fit
- fixed extreme shadow flickering in buildings
- fixed smoke signal not being influenced by lighting
- fixed the fade from black starting too late after respawn
- fixed the floating grass bug
- fixed the first command entered into the console not working on OSX
- tweaked tree billboard colors to better fit their mesh colors
- added more control over image effects using the gfx console convars
- gfx.ssaa true/false (enable/disable screen space anti-aliasing)
- gfx.grain true/false (enable/disable radiation grain effect)
- gfx.shafts true/false (enable/disable sun shafts)
- gfx.damage true/false (enable/disable damage indicators)
- added the console convar render.frames to limit the maximum fps to render
- made lower quality levels automatically disable some image effects for better performance
- added render.distance (0-1, default 0.2) to adjust the draw distance
- this is currently only affecting the static rocks
- enabled anisotropic filtering for terrain, road, rocks and building textures if quality level is above 50%
- improved cloud synchronization to reduce situations where clouds have to jump around
